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 Grace Princess of the Elf-Angels

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SgtSarros
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Grace Princess of the Elf-Angels Empty
PostSubject: Grace Princess of the Elf-Angels   Grace Princess of the Elf-Angels EmptyThu Jun 06, 2019 11:24 pm

Name: Grace

Sex: Female

Species: Angel / Elf mixed blood

Height: 5'8

Weight: 135

Age: 550 ( Feb 13th 1464 )

Age In appearance: 20

Hair Color: Blond

Eye Color: Green

Skin Color: Peach

Personality: Formerly Aggressive, now just wary but somewhat friendly

Weakness: Her wings, has a severe fear of being captured and controlled

Profession: Various professions

Weapons: Sword, daggers, shurikens, kunai

Armor: Her ninja form wears a lightly armored outfit

Items: Medallion around her neck, sleep dust, confusion dust.

Skills: Thrown Weapons, Aerial Combat, Escape Artist, Stealth, Jumping/Leaping

Picture:

Grace Princess of the Elf-Angels Grace-10_800x600

Grace Princess of the Elf-Angels Grace-11_800x600


Stats: Grace / Ninja

Fighting: Good / Excellent
Agility: Remarkable / Incredible
Strength: Typical  / Typical ( Medallion boosts to Excellent in angel form only, should she lose it her strength is as listed. )
Endurance: Remarkable / Remarkable

Reasoning: Good / Good
Intuition: Excellent / Excellent
Psyche: Remarkable / Good



HP: 76 / 106
MP: 60 / 40 ( Her magic is hindered in her ninja form )


Flight Speed: Remarkable
Load Limit: 120 comfort, 160 max







Spells / Special Abilities:

Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.



Cura
Cost: 10MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -1CS in hp or 10hp, whichever is greater.



Curaga
Cost: 15MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche in hp or 20hp, whichever is greater.



Thunder
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.



Thundara
Cost: 10MP
Uses: Psyche
Description: Does damage equal to casters Psyche -1CS. Agility to dodge.



Thundaga
Cost: 15MP
Uses: Psyche
Description: Does damage equal to casters Psyche. Agility to dodge.



Ball of Light
Cost: 5MP
Uses: None
Description: Allows the caster to summon a ball of light that allows vision in dark areas up to 5 feet away. The ball can be stationary or made to follow the caster. Lasts 10 minutes for every circle of magic the caster knows, and can create one ball for every circle of magic per casting.



Advanced Cure/Cura/Curaga
Cost: Double normal MP
Uses: Psyche
Description: Allows caster to use Cure, Cura, or Curaga on three people at the same time, for twice the normal cost.



Holy Shield
Cost: 10MP
Uses: Psyche
Description: Protects caster from darkness attacks. All darkness magic is reduced by 1CS. On a yellow, it is reduced by 2CS. On a red, all non-100 crit damage is negated. This can only be cast on yourself.





Biography:

Grace is a unique kind of being. She has an angelic looking side, and a human looking side. to help her protect her town from outsiders she learned the way of the ninja, becoming extremely adept at fighting styles that complimented her agility.


Decades years ago a strange force attacked the village. Despite the skills of herself and others, they were forced to flee from that village, some taking up shelter in other parts of the world, others traveled the cosmos.


Grace chose the latter, and found many worlds were hostile to her or afraid of her, either because of the wings or because of her Light energy emitting from her. She ended up spending most of her time in her ninja form when she could, using her skills to escape harm.


One day she was ambushed while she was asleep. They targeted her wings immediately so that when she awoke she could not fly away. Unable to change in front of so many and unable to escape, she was defeated, broken, and left for dead.


As she lay there bleeding, a man came, offering to save her life. However the condition was she would be indebted to her and would go into service under him. Not wanting her life to end there, she accepted. The man, who somehow knew of her ninja form, used her as an assassin, claiming all of her targets were threats to the peace. Either forming armies or trying to start uprisings, things of that nature.


She was eventually brought to Fantasy Island, where she ran into an old friend, Terentia. The reunion was short-lived however, as she learned her friend was one of her targets. Due to constant interference of others and the closely knit-network on this world, she failed to eliminate her targets again and again. Her lord, angry at her constant defeats, terminated their working agreement, and attacked her while she was in a weakened state from her last battle, leaving her for dead.


Ironically, one of her targets on the world showed mercy towards her and treated her. Still distrusting after constant hunting and the betrayal that just happened, she constantly looked for signs she would be hurt for what she did. In addition, she ended up learning the truth. Her former lord was a being bent on taking over many worlds, and had used her to take out threats to his success, but also sometimes just common people to keep them under control.


Angered by this, and feeling she has dishonored herself forever, she attempted to have herself killed in battle, her opponent again showing mercy to her and offering to help her regain her honor. Since then, she has been working to defeat her former lord and restore her honor.
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