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March Chaos Wave EmptyWed Jan 16, 2019 7:06 pm by SgtSarros
As more people have been asking about making donation to pay for the website, keeping it ad-free and increasing the size of our photo gallery, as well as paying for the radio station, you can donate at the below link:

https://streamlabs.com/sgtsarros

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SgtSarros
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March Chaos Wave Empty
PostSubject: March Chaos Wave   March Chaos Wave EmptyMon Feb 25, 2019 12:23 pm

As people have been asking fora listing of all of the options people got during the chaos wave, this thread will be covering it. Note that numbers will only have it's option revealed once someone rolls it. Posts lower down will keep track of everyone's numbers for those who need a reminder.


1 - -2 to all stats, or poor, whichever is higher. loss of all magic and powers

2 - Stat Swap

4 - Loss of 1 power

5 - Stuck in form of an animal. If a shapeshifter, stuck in their animal form.

6 - Feeble to one stat, +1cs everything else

10 - -1cs FASERIP

11 - One stat to feeble, everything else +1

12 - One stat +3cs, all other stats -1cs

16 - Change element ( remove one if they already have one ) - fire, water, ice, light, shadow, earth, nature, wind, mental, necromancy
- Water: Water bombs, geyser, breathe water, mermaid
- Light: cure, protect, remove ailment, protection from death

17 - Lose all abilities gain 2, first is chosen from category, second is random

20 - Body Swap

22 - Personality flip

28 - Choose Physical or Magical. +2cs to option chosen, but -1cs to other

29 - Resistance to an Element. Typical / Good / Excellent / Remarkable / Incredible

31 - Absorption or an element. -2cs / -1cs / normal damage is healed

32 - Race change, players choice

33 - Gender Swap

34 - +3cs to one FASERIP stat of your choice, -2cs to one FASERIP at random

35 - Randomly chosen one of the following: Retractable Claws with +1cs fighting, Wings with +1cs agility, Horns with +1cs strength, Tail with option to roll a trip instead of normal attack.

36 - Choose from one of the following: Retractable Claws with +1cs fighting, Wings with +1cs agility, Horns with +1cs strength, Tail with option to roll a trip instead of normal attack.

40 - Body Swap

44 - 1 power from Marvel Rule Book

45 - 1 random power from one chosen category of Marvel Rule Book

46 - 50% increased gravity

47 - Three spells at random.

48 - Loss of magic / magical abilities

49 - 1 special ability at random from the website list

51 - Human sized animal among bear, chocobo, dragon, deer, eagle, fox, wolf

52 - +1 FASERIP

53 - Lose all magic spells, gain same number of spells, at random, from a different school

56 - Victory Manipulation

57 - Phasing

61 - Toughened Skin. Armor vs all physical. 1d5 Feeble, Poor, Typical, Good but -1 Agility, Excellent but -2 Agility

64 - Invisibility

65 - Change race Angel, A'Reah, Human, demon, dwarf, elf, fae, kitsune, mithra

67 - You can gather energy from bright light or the sun as you walk around and store it inside up ( 1 point / minute from light, 2 / minute from sunlight ) up to 60 points. You can use this stored energy in the following ways:
- If the dice roll was 1: Flight - You can fly at Good airspeed for 4 points a minute, 6 at excellent airspeed. You can take one person with you while flying, but the cost doubles.
- If the dice roll was 2: Force Shield - You can create a barrier around yourself and one other beside you, the shield costs 2 points / round to maintain, damage taken is absorbed by the shield but you lose an equal amount of points as damage ( a 20 damage attack lowers energy by 20 )
- If the dice roll was 3: Both abilities.
You cannot recharge energy while either of these abilities are active

68 - Technomancy

70 - Telekinesis , 1d5 for level of power

71 - Astral Projection

72 - Two Marvel abilities of your choice from rolled categories

73 - Grand shapeshifter 1 = air 2 = land 3 = sea

74 - Stuck as an animal 1 = air, 2 = land, 3 = sea
- Land - bear, chocobo, deer, horse, fox, wolf

75 - Roll two numbers instead of one. Certain restrictions apply: You cannot roll the same number twice, you cannot roll another 75, and you cannot roll direct opposites ( Age and De - Age, for example )

77 - Jackpot! +2 all stats, all spells school of your choosing

78 - Opposite element

79 - Become younger. 1 = child, 2 = teenager

81 - 2 stats swap

82 - Chaos stats. 7d2 1 = +1cs 2 = -1cs

83 - Become younger. 1 = child, 2 = teenager

84 - Element Of Nature

86 - Shrink 1d3 feet

87 - Grow 1d3 feet taller

89 - Two spells of their choice from a random school

90 - Deity of a random element

92 - Age by 1d5 x 5 years

93 - Four spells from a school of your choice

94 - All spells of 1d6 circles of a random school

95 - All spells in a random school

96 - All spells in school of their choice. Lose all other spells

97 - All circle 1 spells

98 - Infuse with one of four elements: Earth, Air, Water, Magnetic
- Earth: unarmed attacks do +1cs damage, and take -1cs damage from unarmed attacks. If any attack would do typical damage or less, take 0 damage.
- Air: Floats ( immune to root spells ), no damage knockdown attack

99 - Shape-shift into animal of their choice

100 - Life Steal. Poor / Typical / Good / Excellent HP stealing


Last edited by SgtSarros on Mon Mar 18, 2019 6:48 pm; edited 28 times in total
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March Chaos Wave Empty
PostSubject: Re: March Chaos Wave   March Chaos Wave EmptyTue Mar 05, 2019 1:52 pm

Packie's Pack


Axel - +1cs unarmed damaged, -1cs damage from unarmed. Any attack of typical or less does 0 damage

Ryu -+3 endurance -2 agility

Max - Control over the wind including flight ( typical speed )

Joshua - Lose current spells, gain Rock Platform, Pass Through Solid Matter, Mass Earthgrab, Forge, Chasm, Earth Wall

Strato - Body Swap with ______

Chris - +3 Intuition, -1 everything else. Immune to sneak attacks. First Strike

Arngrim - Teenager

Glenn -  Loss of magic, human form

Lezard - +3 Agility, -1 everything else

Pelagia - All water spells

Ramza - Technomancy

Ghenna - Two animal forms: dragon chocobo

Shanoa - -1cs FASERIP
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March Chaos Wave Empty
PostSubject: Re: March Chaos Wave   March Chaos Wave EmptyTue Mar 05, 2019 3:10 pm

Mirage's Illusions

Eun Ji - Frost Shield, Ice Darts, Exploding Iceball, Summon Frozen Angel

Ruslana - Body Swap

Daisy - +2cs all stats, all spells in fire

Sky - Loses powers, Sound projectiles, physical blunt damage, yellow / white, or red = stun. Control over water

Shiloh - +2 FASE, -1 RIP
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PostSubject: Re: March Chaos Wave   March Chaos Wave EmptyTue Mar 05, 2019 3:11 pm

Jules' Gems

Jules - Life Curse, Shadow Blade, Wind Barrier

Kirru - Chocobo form

Lilith - Invisibility

Azazelle - Floats ( immune to root spells ) knockdown attack.

Miki - +3cs fighting -1 everything else

Rosemont - no magic

Snow - bear form

Koda - Life support, water control
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PostSubject: Re: March Chaos Wave   March Chaos Wave EmptyThu Mar 07, 2019 3:47 pm

Kyttaen's Shinies

Jemma - demon wings, +1 agility

Jaylana - Door of Light and Advanced Regeneration

Zeke - teenager

Li Chen - Fire Control, bullet barrier / push & pull metal away

Kenji - Shadow Bonded Pet 1

Christina - -2 to all stats, or poor, whichever is higher. loss of all magic and powers

Niall - Element of nature

Dominik - +1 FASERIP

Red - Mermaid

Morgan - 4hp/round regen, weather control

Missy - Feeble endurance +1 cs everything else

Ivy - deity of fire, +20 years
Ethan - Phoenix

Rowan - loss of element arrows

Eldred - Gender Swap

Jade - 57 - Phasing
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PostSubject: Re: March Chaos Wave   March Chaos Wave EmptyThu Mar 07, 2019 3:48 pm

Clue's Questions

Vivi - Grow 1d3 feet taller

Swift - 50% increased gravity

Mintaro - Astral Projection

Rubicant - Remarkable resistance to Darkness and Shadow
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PostSubject: Re: March Chaos Wave   March Chaos Wave EmptyThu Mar 07, 2019 3:49 pm

Natrias's Naturalists

Natrias - Landslide / Stop Landslide, Whirlpool, Demon of Shadows

Eddie - 5 - 10 years old

Sonya - 20 less damage from physical, -2 agility

Dominique - 1 foot taller
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PostSubject: Re: March Chaos Wave   March Chaos Wave EmptyMon Mar 18, 2019 6:01 pm

Malaki's Minions

Meenah - Good resistance to Fire

Gwen - All circle 1 spells

Vampi - Superior Telekinesis

Passion - Horns, +1cs strength, takedown attack with piercing damage

Justice - Personality flip

Ravenous - Shfit into any bird

Bakkar - 50% increased gravity

Sylph - Feeble agility +1 everything else

Patrick - Heals -1cs of any fire attack

Savonia - Kitsune

Aseirr - Opposite element
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