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Nightwolf  Empty
PostSubject: Nightwolf    Nightwolf  EmptySun Jul 22, 2018 12:29 pm

Name: Nightwolf

Sex: M


Height: 6'3”

Weight: 214 lbs

Age: Unknown

Age in appearance: 37

Hair Color: Black

Eye Color: Brown (Green when calling powers of the Spirits)

Skin Color: Tawny

Personality: Nightwolf is an Apache warrior who, although he is a historian and a shaman, does not live in the past. He is a proud and fierce warrior dedicated to the cause of good, and is in contact with Raiden through visions. As such, he draws on both internal and external spiritual energy to enhance his power.

Weakness: While he does have visions, he's unable to control when he receives them. This can leave him in compromising positions.

Profession: Shaman and historian

Weapons: Tomahawks, Spirit Weapons

Armor: none


Bows - +1 CS to Agility.

Sharp Weapons - +1 CS to Fighting.

History - +1 to Reasoning.

Clairvoyance - Allows you to see an area a long distance away ( such as scrying ) or in some situations see the past or future. Where a roll is needed, apply Psyche.

Mystic and Occult Lore - +1 CS to reasoning for researching or understanding magic and demonic or angelic histories, including telling which is truth and which is fiction.

Nightwolf  E8f6a945ff377cd25ed37a180aa90cc0


Fighting: Remarkable

Agility: Remarkable

Strength: Good

Endurance: Excellent

Reasoning: Excellent

Intuition: Excellent

Psyche: Remarkable

Hit Points: 90
SP: 80
Mana: 70

Special Abilities:
Reflector: Nightwolf glows green and redirects projectile moves back at his opponent.
Cost: 10 Sp
Uses: Psyche
Description: If your psyche is higher then opponents roll, projectile is fired back at original target, who then has to roll agility vs your new number.

Spirit Arrow
Cost: 1MP
Uses: Agility
Description: Creating a mystical bow, Nightwolf shoots an arrow at his opponent. Does Typical damage. Can be made to Magical damage for a cost of 5MP per arrow.

Lightning From Above.
Cost: 10SP
Uses: Psyche
Description: Nightwolf raises his arm and summons a bolt of lightning. Good Damage. On a red roll OR opponent botch, knocks opponent back out of melee range ( Anyone who has Typical run speed or slower must take their turn to move back into melee range. This has no effect on ranged attacks/ ).

Energized Tomahawks: Can charge tomahawks with ethereal green flame.
Cost: 10SP
Uses: N/A
Description: Can be used as an action on their turn. Adds Typical fire damage to all other melee attacks this round. This damage is independent of roll color.

Spirit Animal - Wolf: Nightwolf also has a close bond (and a fitting one considering his name) with wolves and is able to speak to them.

Biography: Nightwolf appears during the first Mortal Kombat tournament. When Scorpion is brought out to fight, Nightwolf is his second opponent. Scorpion believes that Nightwolf dishonors his kind by not seeking retribution, and defeats him in battle.

Nightwolf does not appear again until the Earthrealm invasion. After Kurtis Stryker defeats Ermac in the Subway, Nightwolf appears and asks Stryker to join the Earthrealm warriors in an attempt to defeat Shao Kahn. Nightwolf then appears as Cyber Sub-Zero is reprogrammed. When Raiden receives another vision, Nightwolf asks Raiden what he has seen. The Earth warriors are informed of the Soulnado, and Nightwolf joins Cyber Sub-Zero in an attempt to stop Quan Chi. Nightwolf battles Quan Chi and defeats him, and then is attacked by Noob Saibot. Nightwolf defeats Noob and launches him into the Soulnado, causing it to disappear. Nightwolf returns to the Earth warriors with the news, but Raiden sees that his amulet is still breaking.

When the Lin Kuei cyborgs ambush the Earth warriors, Nightwolf faces Cyrax, and Sektor in kombat, defeating both. His spirit guide, the wolf, had aided him in the battle, but in the aftermath of Shao Kahn's defeat, its presence was no longer felt. Nightwolf returned to his home, seeking the elders' help in reconnecting to the spirit world.
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Nightwolf  Empty
PostSubject: Re: Nightwolf    Nightwolf  EmptySat Aug 11, 2018 12:39 pm

Starting Special Abilties:

Spirit Animal, Spirit Arrow, Reflector
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