Fantasy Island RPG Forums.
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Forums for the Fantasy Island RPG on esper.net
 
HomeGallerySearchRegisterLog in
Donation Reminder
Custom Combat Abilities EmptyFri Sep 20, 2019 5:42 am by SgtSarros
The site does cost about $75 a year for the picture storage we have and keeping it ad-free when logged in, more if we get rid of ads altogether as some users have wished.

If you wish to help with donations click the link below. Avoid clicking on a custom gif as those are for Pro users of StreamLabs who do not mind paying a monthly fee.

https://streamlabs.com/sgtsarros

Comments: 1
Poll
Search
 
 

Display results as :
 
Rechercher Advanced Search
Latest topics
» Shion Uzuki
Custom Combat Abilities EmptyTue Mar 05, 2024 10:44 pm by Packie

» EsperNet End Of Life -- EDIT Delayed
Custom Combat Abilities EmptyFri Mar 01, 2024 11:21 pm by SgtSarros

» Kaylee the canid drifter
Custom Combat Abilities EmptySat Feb 24, 2024 2:41 am by ChromeGadget

» Changed for Kyt
Custom Combat Abilities EmptyThu Feb 22, 2024 5:48 am by SgtSarros

» Ryu, the Yorae Dragon
Custom Combat Abilities EmptyWed Feb 21, 2024 8:53 pm by Packie

» Magic Changes 2024
Custom Combat Abilities EmptyTue Feb 20, 2024 10:20 pm by SgtSarros

» Kiri the Kitsune Archer
Custom Combat Abilities EmptySun Feb 04, 2024 5:48 am by ChromeGadget

» Sypha Belnades - Speaker Magician
Custom Combat Abilities EmptySat Feb 03, 2024 1:09 am by Hal_Emmerich

» Febuary 2024 Chaos Wave
Custom Combat Abilities EmptyFri Feb 02, 2024 11:53 pm by SgtSarros

March 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
25262728293031
CalendarCalendar
Top posting users this month
Packie
Custom Combat Abilities I_vote_lcapCustom Combat Abilities I_voting_barCustom Combat Abilities I_vote_rcap 
SgtSarros
Custom Combat Abilities I_vote_lcapCustom Combat Abilities I_voting_barCustom Combat Abilities I_vote_rcap 
Top posting users this week
No user
Statistics
We have 34 registered users
The newest registered user is Tim

Our users have posted a total of 1221 messages in 821 subjects
Gallery
Custom Combat Abilities Empty

 

 Custom Combat Abilities

Go down 
2 posters
AuthorMessage
SgtSarros
Admin
Admin
SgtSarros


Posts : 580
Join date : 2017-09-21
Age : 45
Location : Near the north pole

Custom Combat Abilities Empty
PostSubject: Custom Combat Abilities   Custom Combat Abilities EmptyMon Jul 09, 2018 9:07 pm

Characters can create specially designed skills or magic ( depending on their character ) to augment their abilities. This section will explain the way to make a skill and the costs for such.

Skills and abilities when they are purchased will by default do Feeble ( 2 ) damage for a cost of 1xp. To upgrade beyond that has an additional xp cost as listed below:

Poor: +1xp ( 1 week training )
Typical: +1xp ( 2 weeks training )
Good: +2xp ( 3 weeks training )
Excellent: +3xp ( 1 month training )
Remarkable: +4xp ( 2 months training )
Incredible: +5xp ( 3 months training )


Using the system above, it would cost 12xp and take 4.5 months to get a skill to Remarkable damage.

Status effects can be added to a skill, though for the time being no more then one status effect can be added. The cost for adding in a status effect is a one-time only fee:

Blindness: 2xp
Confused: 2xp
Knockdown: 1xp
Paralysis: 1xp
Pinned: 2xp
Poisoned: 3xp
Staggered1: 1xp
Staggered2: 2xp
Stunned: 2xp


The current restrictions are in place while this system is tested:
1. Physical skills cannot be trained beyond your strength.
2. Elemental skills can only be learned by Mutants. They pay +2xp for the 'secondary mutation' occurring, but they can go up to their psyche


The skill should be written as such:

Skill Name
Cost: ( Leave blank as this is for GMs to decide )
Uses: Physical for melee, Agility for ranged, Psyche or Agility for magical.
Description: What this ability is supposed to do. Include in the skill what type of damage it is ( pierce, blunt, slashing or magical element ).
Back to top Go down
https://fantasy-island.forumotion.com
darkshade
Obsessed Member
Obsessed Member



Posts : 143
Join date : 2017-10-29

Custom Combat Abilities Empty
PostSubject: Re: Custom Combat Abilities   Custom Combat Abilities EmptyThu Jul 12, 2018 2:15 pm

1) How long does it take to train a Feeble damaging skill?
2) What if said skill isn't designed to do damage?
3) There are restrictions for Physical skills and Mutant Abilities but are there restrictions on custom Magic?
4) Do ranged skills fall under Physical skills in regards to restrictions?
5) Must a character finish training for a skill before attempting to purchase a new skill?
Back to top Go down
SgtSarros
Admin
Admin
SgtSarros


Posts : 580
Join date : 2017-09-21
Age : 45
Location : Near the north pole

Custom Combat Abilities Empty
PostSubject: Re: Custom Combat Abilities   Custom Combat Abilities EmptySat Jul 14, 2018 9:18 pm

Talked this over with Kyttaen and these are our initial feels on it:

1. What we have for learning a new skill that already exists, is you need 3 green rolls in a 5 day period rolling once a day.
2. Would full under 1.
3. Magic is not an option currently. We are leaving it physical and mutant only while we make sure it is all balanced. Magic will likely have it's own system if we decide to allow it.
4. Ranged will be coming in the future, for now it's just melee.
5. Once you have a skill actually learned at feeble, there will be a 14 day wait time on learning the next skill just to not drown the GMs with too many skills checks.
Back to top Go down
https://fantasy-island.forumotion.com
Sponsored content





Custom Combat Abilities Empty
PostSubject: Re: Custom Combat Abilities   Custom Combat Abilities Empty

Back to top Go down
 
Custom Combat Abilities
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Fantasy Island RPG Forums. :: Welcome :: Basic RPG Information-
Jump to: