Characters can create specially designed skills or magic ( depending on their character ) to augment their abilities. This section will explain the way to make a skill and the costs for such.
Skills and abilities when they are purchased will by default do Feeble ( 2 ) damage for a cost of 1xp. To upgrade beyond that has an additional xp cost as listed below:
Poor: +1xp ( 1 week training )
Typical: +1xp ( 2 weeks training )
Good: +2xp ( 3 weeks training )
Excellent: +3xp ( 1 month training )
Remarkable: +4xp ( 2 months training )
Incredible: +5xp ( 3 months training )
Using the system above, it would cost 12xp and take 4.5 months to get a skill to Remarkable damage.
Status effects can be added to a skill, though for the time being no more then one status effect can be added. The cost for adding in a status effect is a one-time only fee:
Blindness: 2xp
Confused: 2xp
Knockdown: 1xp
Paralysis: 1xp
Pinned: 2xp
Poisoned: 3xp
Staggered1: 1xp
Staggered2: 2xp
Stunned: 2xp
The current restrictions are in place while this system is tested:
1. Physical skills cannot be trained beyond your strength.
2. Elemental skills can only be learned by Mutants. They pay +2xp for the 'secondary mutation' occurring, but they can go up to their psyche
The skill should be written as such:
Skill Name
Cost: ( Leave blank as this is for GMs to decide )
Uses: Physical for melee, Agility for ranged, Psyche or Agility for magical.
Description: What this ability is supposed to do. Include in the skill what type of damage it is ( pierce, blunt, slashing or magical element ).