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 Shanoa, Demon Huntress

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Packie
Member
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Posts : 15
Join date : 2017-09-21

PostSubject: Shanoa, Demon Huntress   Sat Sep 30, 2017 10:00 am

Name: Shanoa
Sex: Female
Species: Human
Height: 5'9"
Weight: 145 lbs
Age: 20
Hair Color: Black
Eye Color: Opal/Bright Blue
Skin Color: Fairly Pale
Personality: Shanoa is a woman of discipline and resolve, but can often detach herself from all else, making her seem rather cold and unfriendly. Bereft of her memory, she has no friends to speak of.
Weakness: Experiencing loss and emptiness in her life often leaves her in sorrow with her wounded spirit.
Profession: Hunter in the Order of Ecclesia.
Weapons: Shanoa can wield conventional weapons, but her armaments take the form of glyphs she absorbs into her body. Of all in the Order, this ability is hers alone, and wielding these glyphs grants her boons from blades to spells and other passive effects.
Armor: Shanoa wears an armored dress, with greaves to match, the back very low-cut, baring her shoulders and back which reveal intricate tattoos. She absorbs glyphs into her back.
Items: Armored Dress
Skills:

Sharp Weapons(+1 Fighting to Sharp Weapons)
Aerial Combat(+1 Fighting to flying opponents)
Acrobatics(+1 Agility to acrobatics & dodging unarmed)
History(+1 Reasoning to History)
Archery(+1 Agility to bows)
Japanese Language

Description and/or Picture:

Shanoa is of a decent height and a fairly strong physique, her skin bearing a somewhat pale complexion. Bright blue/grey almond-shaped eyes are set into a shapely face, a head of long black hair falling over her otherwise bare back in a dark curtain, concealing a symbol upon her skin that she uses to absorb glyphs. Her form is often clad in an armored dress.


Stats:

Fighting: Remarkable
Agility: Remarkable
Strength: Good
Endurance: Good
Reasoning: Excellent
Intuition: Excellent
Psyche: Incredible

Hit Points: 80
Mana: 80


Spells / Special Abilities:

{Arm Glyphs}

[Confodere] - Standard rapier glyph. +1 CS to fighting on attacks. +1 CS damage on sneak attacks.

[Arcus] - Standard bow glyph. Roll agility to use; deals +1 CS damage.


[Ignis](Fire)
Cost: 5MP
Uses: Psyche
Description: Does damage equal to caster's Psyche -2CS. Agility to dodge.

[Grando](Blizzard)
Cost: 5MP
Uses: Psyche
Description: Does damage equal to caster's Psyche -2CS. Agility to dodge.

[Umbra](Darkness)
Cost: 5MP
Uses: Psyche
Description: Does damage equal to caster's Psyche -2CS. Agility to dodge.

[Remedium](Cure)
Cost: 5MP
Uses: Psyche
Description: Heals damage equal to caster's Psyche -2CS.



{Back Glyphs}

[Volaticus] - Enables flight, a pair of black wings materializing upon her back. Costs 3 MP per round to maintain.

Biography: [Warning. If you plan to play Castlevania: Order of Ecclesia, there are spoilers ahead.]

Over the course of time, an unending battle raged across the ages, between the prince of darkness, Count Dracula, and the Belmont clan, a family of legendary hunters that possessed the famed whip, the Vampire Killer. Over the course of time their battles raged, but in the far-flung future, the Belmonts had begun to fade into history, and the soul of Dracula, at times stirred by the darkness dwelling in the hearts of men, was sealed in his infernal coffin. As the ominous shadow of Dracula loomed, many organizations and groups had begun to surface, desperately trying to find a way to vanquish the lord of vampires, fearing what he might wreak upon a world without the light of the Belmont clan. In the mad scramble to find a feasible way to counter him, all efforts appeared utterly fruitless...till one day.

The Order of Ecclesia was one such organization that arose from these efforts, studying meticulously the art of glyph wielding. In their number, Shanoa was the only one capable of wielding their power, and one day they had discovered a trio of glyphs that contained Dracula's very might. It was known as Dominus, the very embodiment of Dracula's power, a dark magic that brought death to the user. The order's leader, Master Barlowe, had finally acquired the three Dominus glyphs, but his subordinate Albus had been promised the chance to wield them once he had found a way to use the power of glyphs himself. Barlowe, sending him on a long errand, instead requested Shanoa's presence to use Dominus' power upon Dracula's coffin, but Albus abruptly returned. Enraged as Shanoa began to absorb the glyphs into her back, Albus interrupted the incomplete ritual, stealing the books holding the glyphs. All the while, the incomplete ritual had robbed Shanoa of all memory.

Led on a veritable goose chase by Albus, he willingly gave up one of the Dominus glyphs to watch how she absorbed their power, so that he could wield it himself. Over time Albus grew possessed by their power, and when they had finally confronted one another, Shanoa bested him and reclaimed Dominus, only to feel Albus' presence within it, whom explained to her then and there its true purpose, as she promised not to use Dominus' power. Shanoa confronted Barlowe, who then revealed the true purpose of Dominus: to break the infernal seal and return Count Dracula to the world of the living. Barlowe then sacrificed himself instead, reviving the count nonetheless, leaving Shanoa as the order's last standing member, bereft of all but her new mission, to slay the prince of darkness herself.

As their battle raged in the highest point of his castle, Shanoa had no other recourse. She unleashed Dominus' power, banishing Dracula away, and the soul of Albus that dwelled in Dominus paid the price of death in Shanoa's place. In his final moments they made their peace, and Shanoa left the castle as it crumbled, retreating to the dark of night. There she would erase all record of the Order of Ecclesia, and fade into anonymity.
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