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Cairenn, Keeper of the Cosmic Beat EmptyWed Jan 16, 2019 7:06 pm by SgtSarros
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 Cairenn, Keeper of the Cosmic Beat

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SgtSarros
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Cairenn, Keeper of the Cosmic Beat Empty
PostSubject: Cairenn, Keeper of the Cosmic Beat   Cairenn, Keeper of the Cosmic Beat EmptySun Jan 07, 2018 3:00 pm

Name: Cairenn

Sex: Female

Species: Fae / Magical being

Height: 5'6

Weight: 115lb

Age: 416

Age in appearance: 19

Hair Color: Brown

Eye Color: Hazel

Skin Color: Pale

Personality: Gentle.. unless she can't get her whiskey.

Weakness: As a magical being, if she is cut off from the astral or put into a magically weakened area, she health will begin to deteriorate

Profession: Bard

Weapons: Daggers

Armor: None currently

Items: Flute, Harp

Skills: Performer: Dance, Performer: Singing, Performer: Musical Instruments, Resist Domination, Mystic & Occult Lore

Pictures:

Cairenn, Keeper of the Cosmic Beat Cairen11

Cairenn, Keeper of the Cosmic Beat Cairen10_800x600

Cairenn, Keeper of the Cosmic Beat Cairen12_800x600



Fighting: Good

Agility: Incredble

Strength: Typical

Endurance: Excellent ( Regenerates 2 hp lost every minute when not in combat )

Reasoning: Excellent

Intuition: Remarkable ( Amazing ability to sense magic spells being cast in the area )

Psyche: Amazing ( Monstrous magic defense )



Hit Points: 76

Mana: 100



Cairenn is well-versed in many instruments. She can understand any language, however is cursed to only be able to speak gaelic or irish. The very nature of her makes her extremely resistant to all forms of magic. Has basic training in swordsmanship but does not own one.



NOTE: Cairenn requires a connection to magic to survive. Should she be cut off from this she suffers SEVERE penalties. Her Psyche immediately drops down to Typical, and her Intuition to Excellent, due to the magic reinforcement on her mind being dispelled.

For every minute she is cut off from magic, she loses six maximum HP until she reaches 10hp remaining. At this point her Endurance will go done by 1 rank every minute beyond that point. If it reaches feeble, she will perish.

In short she can last 15 minutes within a field. Note that this is 15 game minutes, and not real life minutes. Endurance lost in this fashion will recover by 1 rank a day. Max HP lost will recover by 12 per day.



NOTE: Being a creature of magic, she regenerates 1MP every minute or round of combat. Any abilities or potions that regenerate MP will have double effect on her.


Spells / Special Abilities:

Anthem of Awareness

Cost: 2MP per target per round

Uses: Psyche

Description: +1 to Intuition to one ally on a green, three on a yellow, five on a red. Useful to avoid sneak attacks or traps.





Carol of Courage

Cost: 2MP per target per round

Uses: Psyche

Description: +1 to Psyche against fear effects and enemy bardic effects to one ally on a green roll, three on yellow, five on red.





Hymn of Valor

Cost: 2MP per target per round

Uses: Psyche

Passive: Grants +1 Fighting for offensive rolls to one ally on a green roll, three on yellow, five on red. Only works on single attacks.





Melody of Mobility

Cost: 2MP per target per round

Uses: Psyche

Description: +1 to Agility for defensive rolls to one ally on a green roll, three on yellow, five on red







Advanced Anthem of Awareness

Cost: 4MP per target per round

Uses: Psyche

Description: +2 to Intuition to one ally on a green, three on a yellow. On a red, targeted allies are immune from sneak attacks.





Advanced Carol of Courage

Cost: 4MP per target per round

Uses: Psyche

Description: +2 to Psyche against fear effects and enemy bardic effects, and +1 to Psyche vs all other mental affects to one ally on a green roll, three on yellow. On a red, the target is immune to the 'fear' affect.





Advanced Hymn of Valor

Cost: 4MP per target per round

Uses: Psyche

Passive: Grants +2 fighting on offensive rolls to one ally on a green roll, three on yellow. On a red, crits do 4d6 bonus damage. Only works on single attacks.





Advanced Melody of Mobility

Cost: 4MP per target per round

Uses: Psyche

Description: +2 to Agility for defensive rolls to one ally on a green roll, three on yellow. On a red, this also effects defensive Fighting rolls.







Verse of Victory

Cost: 15mp per person, per round

Uses: Instant Use: Psyche -2, Charged after 1 round: Psyche

Description: Grants +1 to Fighting, Agility, Intuition and Psyche ( versus non-damaging attacks ) to up to 3 allies.



Biography:
As a woman who does not remember her childhood, she does remember living among the elven and fae people in Ireland, earth-616. However, she knew she was different even from them. While all fae are magical, she is even more-so, to the point of more of her is magical then physical.



As best as any of the fae can tell, she is in fact a magical construct, given form by a very powerful magic user, and then given sentience. However, it seems that when the person who created her vanished away or perished, she somehow survived, gaining her freedom and a 'life' of her own.



She spent the centuries learning various kinds of music, allowing herself a way to express her feelings in ways that she cannot otherwise. As humanity began to spread and forced the elves and fae from their homes, she began to explore the world.



While in New York City, she was chased by a group known as Target-X. The group has a decide called a magic inhibitor, that cuts beings off from the astral and magical abilities. As Cairenn is essentially nothing but magic, her health quickly began to worsen. If a young mutant by the name of Kurt Wagner had not found her that night, she would have perished long before Target-X would have found her.



Now living on Fantasy Island, she works at the 7'th heaven as a musician, playing the songs she's learned over the centuries and trying to find a way to repay the man who saved her life.
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