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Sun Dec 03, 2017 11:55 pm by SgtSarros
New players who want to join the RPG can join us at irc.esper.net , and joining the channel #fantasy-ooc

If you do not have your own IRC client you can go to www.esper.net and click chat now. to go to mibbit.com for their IRC client.

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 Usable Items and Potions

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SgtSarros
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Posts : 165
Join date : 2017-09-20

PostSubject: Usable Items and Potions   Fri Nov 17, 2017 7:56 pm

Do note people can only take a maximum of two ( 2 ) potions into combat at a time.

Publicly available potions
These are potions that people can come in and purchase at any time.

Basic healing potions: heal 10hp or Endurance -2CS, whichever is higher, usable by everyone..

Advanced healing potions: heal 20hp or Endurance -1CS, whichever is higher, usable on humans with no penalty but non-humans may suffer some side effects.

Basic mana potions: restore 10mp, usable by everyone.

Advanced Mana Potions: Restore 20MP, usable by humans
Known Reactions:
Cetra + Fae: Lvl2 Poison effect ( -1 FASE, -2HP for 1d60 rounds / minutes )

Potion of Animal Understanding: Grants the drinker the spell 'Communication with Animals' for 20 minutes.
Limitations: Does not work on aquatic animals.
Known Reactions:
Humans: Mild Drunkenness ( -1CS Agility for duration of spell )
Fae: Moderate Drunkenness ( -2CS Agility for duration of spell )

Potion of Balance: Grants +1cs Agility and +1 run speed ( for those at Good or lower ) for 10 minutes out of combat, 10 rounds in combat. Once it wears off, user is at -1 for 2 minutes / rounds.
No racial side effects.



IDF Member Potions
These potions are only acquirable by people who get authorization by Darku or Mary currently.

Flasks of confusion: thrown at enemies, it makes them attack anyone in combat ( friend or foe ) randomly for 1 - 3 rounds

Flask of sleep: thrown at enemies it makes them fall asleep for 1 - 4 rounds in combat, 1 - 6 hours outside of combat



Special Potions:
These potions are difficult to get the materials for and limited amounts are available at any time.

Potion Of Flight: Grants the drinker wings and the ability to fly for approximately 1 hour.
Limitations: Typical flight speed, maximum additional load of 50lb
Known Reactions:
Mutants: Works as intended
Dragonkin: Mild Poison ( -1 FASE, also -1HP per minute for 1d60 minutes )


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