Do note people can only take a maximum of two ( 2 ) potions into combat at a time.
Publicly available potions
These are potions that people can come in and purchase at any time.
Basic healing potions: heal 10hp or Endurance -2CS, whichever is higher, usable by everyone..
Advanced healing potions: heal 20hp or Endurance -1CS, whichever is higher, usable on humans with no penalty but non-humans may suffer some side effects.
Basic mana potions: restore 10mp, usable by everyone.
Advanced Mana Potions: Restore 20MP, usable by humans
Known Reactions:
Cetra + Fae: Lvl2 Poison effect ( -1 FASE, -2HP for 1d60 rounds / minutes )
Potion of Animal Understanding: Grants the drinker the spell 'Communication with Animals' for 20 minutes.
Limitations: Does not work on aquatic animals.
Known Reactions:
Humans: Mild Drunkenness ( -1CS Agility for duration of spell )
Fae: Moderate Drunkenness ( -2CS Agility for duration of spell )
Potion of Balance: Grants +1cs Agility and +1 run speed ( for those at Good or lower ) for 10 minutes out of combat, 10 rounds in combat. Once it wears off, user is at -1 for 2 minutes / rounds.
No racial side effects.
IDF Member Potions
These potions are only acquirable by people who get authorization by Darku or Mary currently.
Flasks of confusion: thrown at enemies, it makes them attack anyone in combat ( friend or foe ) randomly for 1 - 3 rounds
Flask of sleep: thrown at enemies it makes them fall asleep for 1 - 4 rounds in combat, 1 - 6 hours outside of combat
Special Potions:
These potions are difficult to get the materials for and limited amounts are available at any time.
Potion Of Flight: Grants the drinker wings and the ability to fly for approximately 1 hour.
Limitations: Typical flight speed, maximum additional load of 50lb
Known Reactions:
Mutants: Works as intended
Dragonkin: Mild Poison ( -1 FASE, also -1HP per minute for 1d60 minutes )