Fantasy Island RPG Forums.

Forums for the Fantasy Island RPG on esper.net
 
HomeHome  CalendarCalendar  GalleryGallery  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Where to find us
Sun Dec 03, 2017 11:55 pm by SgtSarros
New players who want to join the RPG can join us at irc.esper.net , and joining the channel #fantasy-ooc

If you do not have your own IRC client you can go to www.esper.net and click chat now. to go to mibbit.com for their IRC client.

Comments: 0
Poll
Search
 
 

Display results as :
 
Rechercher Advanced Search
Latest topics
» Kurtis Stryker
Today at 12:30 pm by darkshade

» Nightwolf
Today at 12:29 pm by darkshade

» Sonya Blade
Yesterday at 10:55 pm by darkshade

» Vivi Ornitier
Yesterday at 6:49 pm by SgtSarros

» The ranks of Corann's Forces
Yesterday at 6:48 pm by SgtSarros

» People of the Tri-Lands
Yesterday at 6:47 pm by SgtSarros

» Ur`Thur - Geography
Yesterday at 6:47 pm by SgtSarros

» Kira - King of the Bloody Fang Road
Yesterday at 12:42 pm by Jaded Dalanari

» Zexion - Org XIII
Yesterday at 12:30 pm by Jaded Dalanari

July 2018
MonTueWedThuFriSatSun
      1
2345678
9101112131415
16171819202122
23242526272829
3031     
CalendarCalendar
Top posting users this month
SgtSarros
 
darkshade
 
Jaded Dalanari
 
Clue
 
Tiggs
 
Top posting users this week
SgtSarros
 
Jaded Dalanari
 
darkshade
 
Tiggs
 
Clue
 
Statistics
We have 16 registered users
The newest registered user is Clue

Our users have posted a total of 290 messages in 235 subjects

Share | 
 

 School of Light

Go down 
AuthorMessage
SgtSarros
Admin
Admin


Posts : 143
Join date : 2017-09-20

PostSubject: School of Light   Mon Nov 13, 2017 11:47 am

GuildMaster: Grendel the Really Old




Assistant GuildMaster: Samara, the Lightbringer





First Circle: Requirements: None.

Attunement ( Light )
Cost: 5mp per target
Uses: Psyche if needed ( See below )
Description: Aligns a weapon with light energy, allowing the wielder to target magical creatures such as heartless, shadows and other creatures that cannot be harmed with a normal weapon. Allow gives a short term bonus of +1cs to fighting, as well as +1cs damage to darkness-aligned creatures only, for 2 rounds. As the weapon glows dimly for the bonus period, it incurs a -1cs penalty to sneak and hide. Can target 1 weapon for every circle of magic the caster knows. Can also be used to realign a weapon from Darkness to Light, but a yellow roll is required to do so.


Ball of Light
Cost: 5MP
Uses: None
Description: Allows the caster to summon a ball of light that allows vision in dark areas up to 5 feet away. The ball can be stationary or made to follow the caster. Lasts 1 hour for every circle of magic the caster knows, and can create one ball for every circle of magic per casting.


Cure Blindness
Cost: 5MP
Uses: None
Description: Removes blindness from target and prevents them from being blinded again for a short time. On a green this protects them for one round. On a yellow, two rounds. On a red, 5 rounds.


Cure Poison
Cost: 5MP
Uses: None for normal poisons, psyche for magic poisons.
Prerequisite: Cure
Description: Removes poisons from someone's body and prevents them from being poisoned again for a short time. On a green this protects them for one round. On a yellow, two rounds. On a red, 5 rounds.




Second Circle: Requirements: Cannot be beyond Fifth Circle in any other school, or Third Circle in any two schools.

Advanced Cure/Cura/Curaga
Cost: Double normal MP
Uses: Psyche
Description: Allows caster to use Cure, Cura, or Curaga on three people at the same time, for twice the normal cost.


Purify
Cost: 10MP
Uses: Psyche
Description: Can remove any and all minor spell affects from a person, including but not limited to blindness, poison, stone, weaken. Can also remove illusionary effects if the roll is higher then the creating illusion. Unlisted status effects may be affected as well per GM Discretion.


Regenerate
Cost: 10mp
Uses: Psyche
Description: Causes an organic being to start regenerating their health. Heals 10hp every round. Lasts 2 rounds on a white, 3 on a green, 4 on a yellow. Non-100 crit bonuses apply. This ability can also be used to regenerate severe injuries like loss of a body part. Target must be at full health when used, and most body parts will take 8 hours sleep to regain.


Ward of Warning ( Darkness )
Cost: 20MP
Uses: Psyche
Description: Creates a magical ward on a wall or something similar ( like a tree ) alerting if the specified element enters into the area. Duration is one day at circle 2, one week at circle 3, and one month at circle 4. Wards made at circle 5 and higher are permanent unless dispelled. Wards require at least a green roll to succeed and will blow up on a botch, dealing Excellent damage to the caster.




Third Circle: Requirements: Cannot be beyond Fourth Circle in any other school.

Cleanse
Cost: 10MP
Uses: Psyche
Description: Removes the taint of darkness form an area. Exact area determined by GM discretion and max spell level..


Doorway
Cost: 10/20/30MP Same World / Different World / Different Plane
Uses: Psyche if needed
Description: Creates a magical doorway that opens and allows people to travel to a new location that the caster has been do before. At third circle the caster can take people anywhere on their current world. At fifth circle it can take people to other worlds. Six circle can take them to other planes ( Limbo, for example ).


Holy Shield
Cost: 10MP
Uses: Psyche
Description: Protects caster from darkness attacks. All darkness magic is reduced by 1CS. On a yellow, it is reduced by 2CS. On a red, all non-100 crit damage is negated. This can only be cast on yourself.




Fourth Circle: Requirements: Cannot be beyond Third Circle in any other school.

Advanced Regeneration
Cost: 20mp
Uses: Psyche
Description: Causes an organic being to start regenerating their health. Heals 20hp every round. Lasts 2 rounds on a white, 3 on a green, 4 on a yellow. Non-100 crit bonuses apply. This ability can also be used to regenerate severe injuries like loss of a body part. Target must be at full health when used, and most body parts will take 4 hours sleep to regain.


Mass Cure Poison
Cost: 10MP
Uses: None if it is normal poison, Psyche if it is magic.
Description: Removes poisons from up to three people's bodies and prevents them from being poisoned again for a short time. On a green this protects them for one round. On a yellow, two rounds. On a red, 5 rounds.


Restoration
Cost: 20MP
Uses: Psyche
Description: Fully restores a character on a yellow roll. Restores half health or 30hp on a green, whichever is higher. Restores quarter health or 20hp on a white, whichever is higher.




Fifth Circle: Requirements: Cannot be beyond Second Circle in any other school

Holy Barrier
Cost: 30MP
Uses: Psyche
Description: Protects caster and up to four others from darkness attacks. All darkness magic is reduced by 1CS. On a yellow, it is reduced by 2CS. On a red, all non-100 crit damage is negated.


Resurrection
Cost: 30MP
Uses: Psyche
Description: Brings someone back to life if they have died. On a white roll they are resurrected at 1hp. On a green they have 1/2hp. On a yellow they have full hp. On a red, they have full hp and mp




Sixth Circle: Requirements: No magic in any other school

Mass Restoration
Cost: 50MP
Uses: Psyche
Description: Fully restores up to three characters on a yellow roll. Restores half health or 30hp on a green, whichever is higher. Restores quarter health or 20hp on a white, whichever is higher.


Sacrifice
Cost: All MP, HP reduced to 0
Uses: Psyche
Description: The caster sacrifices her own health for the sake of the party. On a white roll, all party members receive 20hp. On a green, all party members receive 40hp. On a yellow, all party members receive full hp. On a red, all party members also receive full mp. This affects up to 10 party members. If the caster is at under half life when they cast this, they must make an endurance roll and roll at least a green, or the caster dies.
Back to top Go down
View user profile http://fantasy-island.forumotion.com
 
School of Light
Back to top 
Page 1 of 1
 Similar topics
-
» Interview with Reginald Harrison, Royal Hamilton Light Infantry
» Hobart to require volunteer service to graduate high school
» Canada and the Charge of the Light Brigade
» Asthma Death Boy Was 'Neglected' By School - inquest shows
» Dieppe Veteran Interviews, Royal Hamilton Light Infantry

Permissions in this forum:You cannot reply to topics in this forum
Fantasy Island RPG Forums. :: Welcome :: Schools of Magic-
Jump to: