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 Rosalva, Assistant GuildMaster of Life

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SgtSarros
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Posts : 166
Join date : 2017-09-20

PostSubject: Rosalva, Assistant GuildMaster of Life   Tue Nov 07, 2017 7:29 pm

Name:Rosalva

Sex: Female

Species: Faerie

Height: 4'10 human form, 6' fae

Weight: 85lb human form

Age: 300

Age in appearance: 17

Hair Color: Pink

Eye Color: Red

Skin Color: Peach

Personality: Kind and Benevolent. Quite the opposite of Mahze, she understands the more mortal races need time to learn and grow.

Weakness: Adores peaches. Easily effected by a sugar rush.

Profession: Assistant Guildmaster

Weapons:

Armor:

Items:

Skills:

Description and/or Picture:







Stats: Human / Faerie

Fighting: Good / Poor

Agility: Excellent / Incredible

Strength: Typical / Feeble

Endurance: Excellent / Incredible

Reasoning: Good

Intuition: Incredible

Psyche: Incredible





Hit Points: 56 / 86

Mana: 90




Spells / Special Abilities:



Circle 1
Create Water
Cost: 5MP
Uses: None
Description: Creates enough drinkable water to go an entire day for one person times the higher circle of Nature Magic you know. You need a container to hold the water.


Creeping Vines
Cost: 5MP
Uses: Psyche
Description: Opponent rolls agility. If caught, opponent rolls their strength vs poor to break free. If they fail to break free, they are at -2CS to fighting and agility until they do so. Flying characters are immune. Characters with excellent or higher strength break free automatically.


Communication with Animals
Cost: 5MP
Uses: Reasoning/Psyche ( whichever is higher )
Description: Allows you to speak to forest creatures such as deer, foxes, wolves and more for one hour. Once you learn your first fourth circle spell, cost becomes none and a roll is only required when something is resisting it.


Nature's Touch
Cost: 2MP
Uses: Psyche ( Only if there is something in the area attempting to block this spell )
Description: Reaches into the heart of a dying tree or plant, giving it energy to help it heal and repair itself.


Sense Life
Cost: 2MP
Uses: Psyche ( Only if there is something in the area attempting to block this spell )
Description: Allows the caster to sense all living beings in the nearby area. At first circle this is about a block within a city, or a mile if within an area strong of nature. At level three this spell has no MP cost and can sense life up to three blocks away, or an entire forest if within one.


Whisper In the Woods
Cost: 2MP
Uses: None
Description: Allows the caster to send a verbal message to a person or area in the same forest as them. At circle three this is any forest on the same world. At circle six, this is any forest on the same plane. ( Limbo and Hell, for example, would not be reachable from Fantasy Island )



Circle 2
Companion to Animals
Cost: 10MP
Uses: Psyche
Description: Can turn any hostile animal into an ally, convincing it that the caster is one with the forest and will not harm them. This spell will only work on non-sentient animals and is broken only when the animal is harmed or if the spell is released.


Remove Poison
Cost: 10MP
Uses: None for natural poisons, Psyche for magical poisons
Prerequisite: Cure
Description: Removes any poison from a person's body and removes any negative side effects. Elven characters also have their penalties removed when this spell is cast.


Woodland Gaze
Cost: 10MP
Uses: Psyche ( See Below )
Requirement: Whisper In The Woods
Description: Allows the caster to 'see' through the trees and plants of the same forest they are in, though they will see as a tree sees. This means more shapes, emotions and noises, from fixed points. At circle 4 this spell requires half MP. At circle 5 this spell is further reduced to no MP and no roll.
Special Considerations:
1. This spell only needs a green to roll unless there is someone else viewing through the same tree, or if the tree is 'sentient' ( such as a treant ), in which case a yellow is needed.



Circle 3
Entangling Vines
Cost: 10MP
Uses: Psyche
Prerequisite: Creeping Vines
Description: Opponent rolls agility. If caught, opponent rolls their strength vs typical to break free. If they fail to break free, they are at -2CS to fighting and agility until they do so. Flying characters are immune. Characters with remarkable or higher strength break free automatically.


Nature's Aura
Cost: 10MP
Uses: Psyche ( Only if there is something in the area attempting to block this spell )
Prerequisite: Nature's Touch
Description: Reaches into the hearts of nearby dying trees and plants, giving energy to all plants within 10 feet of the caster to help them heal and repair themselves.



Circle 4
Eyes of the Forest
Cost: 20MP
Uses: Psyche
Requirements: Companion To Animals
Description: Allows the caster to 'see' through the eyes of a trusted animal companion. Must have line of sight on the companion, and the companion must not resist. If the companion is unwilling or made to resist, the spell is broken. At Circle 5, line of sight is no longer needed, just must both be in the same forest / area. At Circle 6, this spell has no MP cost and no roll.


Tranquility
Cost: 20 MP
Uses: Psyche ( Only needed in situations where there is something attempting to block this spell )
Description: Turns a part of a forest ( usually a clearing ) into a place of peacefulness. Animals will not attack anyone in this area, unless controlled by another person, then their controller's roll must beat the caster's roll of this spell, or the animal is no longer under their control. Characters with Poor psyche or lower will also lose any aggression and will not be able to attack within this area.
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