Name: Nina
Sex: Female
Species: Wing Clan ( Counts as A'Reah for bonuses and penalties )
Height: 5'3
Weight: 75lb ( has hollow bones )
Age: 20 ( Birthday October 9th )
Age in appearance: 18
Hair Color: Blond
Eye Color: Green
Skin Color: Pale
Personality: Very polite yet strong willed. She will treat everyone with kindness and respect but if someone tries to force her into submission she will resist heavily. she has a tendency to go shy and reserved among groups of people, the larger the group the more quiet and shy she becomes.
Weakness: Her wings, innocent people, children, hollow bones, large groups
Profession: Fighter
Weapons: Magic Ring
Armor: Owns leather, wears it occasionally
Items:
Skills: Thrown Weapons, Aerial Combat, First Aid, Politics, Negotiator
Picture:
Stats:
Fighting: Good
Agility: Marvelous
Strength: Typical
Endurance: Excellent
Reasoning: Good
Intuition: Fantastic
Psyche: Remarkable
OPTIONAL: Only include this section if it is different then normal
Flying Speed: Remarkable ( 200lb Load limit )
Hit Points: 61
SP: 68
Mana: 75
Spells / Special Abilities: ( To learn unless stated )
Basic Attack
Cost: 3 SP
Uses: Agility
Description: Does Typical lightning damage. Can be used in a combo and to hit multiple opponents.
Thunder
Cost: 3MP
Uses: Psyche
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.
Thundara
Cost: 10MP
Uses: Psyche
Description: Does damage equal to casters Psyche -1CS. Agility to dodge.
Thundaga
Cost: 15MP
Uses: Psyche
Description: Does damage equal to casters Psyche. Agility to dodge.
Current
Cost: 5 mp
Uses: Psyche
Description: Causes lightning to move across your body, when struck by an unarmed attack deal Poor lightning damage back to your opponent. Lasts for three strikes, five on a yellow. On a red, does Typical lightning damage. Automatically wears off after three rounds.
Whisper on the Winds
Cost: 2MP
Uses: None
Description: Allows the caster to send a verbal message to a person or area in the same area as them that only they can hear. At Circle 1 this is 1 mile away. By Circle 3 this is anyone within 10 miles. At circle 6, this is anyone on the same world. Both the caster and the target must be outdoors.
Energize
Cost: 10MP
Uses: None unless resisted, then Psyche
Description: Gives a target a boost to their reflexes. Target gains +1CS to Agility on all rolls and +1CS to Fighting on defending rolls only for one round on a white, two rounds on a green, three on a yellow. On a red this increases to +2CS bonus. When this spell wears off, target will feel somewhat drained and will suffer a -1CS to Agility and Fighting on all rolls for one round.
Wind Shield
Cost: 5MP
Uses: Psyche
Description: Causes all projectiles, with the exception of bullets, to do 1CS less damage. Lasts for 1 round on white, 2 on green, 3 on yellow. On a red, this also negates all non-100 critical hit bonus damage.
Summon Sylph
Cost: 15MP
Uses: Psyche
Description: Summons a small fae like creature to you. This creature can fly and can be used to scout out areas ahead and report back. It also has enough control over wind to to get an item for the caster provided the item is no more then two miles away and weighs no more then 10lb. Only the caster can understand the Sylph, and it will only take orders from the caster. If attacked the creature has Excellent agility to defend itself. If it is struck by an attack or enters an anti-magic area the creature is unsummoned. This creature can only be summoned once every 12 hours. The creature lasts for 1 hour times the maximum Circle of the caster, unless dismissed.
Biography:
Nina is the fallen princess of Windia, a town of winged people who once had the ability to change into birds and fly. Nina was born with black wings, which raised cause for concern, as an old legend states that when a child with dark wings is born into the royal family, a great doom will occur. The Windians made their voices heard, and the king and queen gravely gave Nina away. She ended up in Hometown, studying under a wizened mage master at the Magic School. She meets the Hero during a rescue operation, and joins his party soon after.